Games That Time Forgot: Master of Magic (PC)
Author: Vince | Date: April 14, 2008Following on from yesterdays look at the classic racing game ‘Unirally’ for the SNES, I have decided to make ‘Games That Time Forgot’ a regular spot here on Team Teabag!, and to celebrate that fact I will be posting about one classic game a day until the weekend, when this will fall to a weekly spot. So without further ado, on to todays game…

A classic turn based, fantasy game, ‘Master of Magic‘ was released in 1995 by Microprose for the PC. It saw you cast as one of 5 warring wizards trying to take over both the world of Arcanus and the parallel world of Myrror. You have a choice of 14 races for your starting people, ranging from Elves and Humans, to the lizard like Klackons. The game world is randomly generated each game, ensuring you will never play the same game twice, and the AI is pretty fiendish, so even now this is still a difficult game. After the last update MoM needed a staggering 386 processor and 512kb of RAM to run.
When the game starts you can choose from one of 14 pre-generated characters, or customise them to have whichever combinations of skills and magic you see fit. You are then let loose on the world of Arcanus (or Myrror if you took the ‘Myrron’ skill) with one small city. You will then need to start exploring the world and expanding your empire. On top of the other empires in the game, you will also come across neutral cities, dungeons, wizards towers, caves and nodes around the map, each of these taking your army into the combat screen when you enter them. Wizards towers also serve as the link between the two worlds, so when your army is standing on an empty wizards tower they transport themselves to the matching tower on the opposite world.
Once you are in combat, it swaps to a battlefield view where you can control all of your troops. You take it in turns to move and attack with your troops, with different battlefield features offering different bonuses, roads for example only cost 1/2 normal movement to move along. You can get a lot of strange magical beasts for your army in this game, like giants, basilisks, skeletons, sprites, etc. all with their own magical abilities, on top of this your hero can also cast spells into the battle for a cost that varies depending on how far from your capital the battle occurs.
Of course, like any good strategy game of this type, you also need to collect resources and build up you cities to produce better troops. Resources are decided by the squares that immediately surround a city, these values are halved if 2 cities share the same squares. There are 4 resources in MoM, food, gold and research and mana. Food is a balancing act, produce too much and you are wasting money in other lost resources, produce too little and your people die of starvation. Gold is used to pay the bills and buy friends, troops and your way out of tight situations. Mana is used to cast your magic in both battles and on the overworld map and research is used to discover new spells for your leader.
This game became ‘abandonware’ long ago, so if you are interested you can legally download the entire game for free from here… I will warn you all though, you will need to do some fiddling with compatibility settings in order to get this to run under Windows XP, and it runs incredibly slowly under the ‘DOSBox‘ MS-DOS emulator. This game does still have a cult following and there have been a few projects to try and bring a new version to our computers, the most recent being the ‘Master of Magic .NET’ project, that was put on hold in the tail end of last year, but so far none of them have ever reached completion.

This was easily my favorite PC game of the ‘386‘ era, and still a game I love to this day. I really hope one of these project to make a new version of this game gets completed, I need one more dose of ‘Torin’ related goodness.
Here is a link to a review of the game, back from 1994 before the game was released to the public… Well worth a read.








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Alas… I never actually owned this game, in fact I didn’t even own a PC in those days… Mr. Wand did however, as well as this game, and I don’t even want to think about how many hours of my life I spent playing this game.
Another excellent fact… If you enter your character name as ‘Torin’ (by far the hardest hero in MoM) in ‘Diablo’ (the first one) on the PC, you started with a free level in the fireball spell… I think you may also have to be a warrior.
I find it shocking that in two years nobody pointed out that this rumour is entirely false.
Those graphics look too good for a 386!
This game sure uses a ton of RAM – probably storing all the magic
>After the last update MoM needed a staggering 386 processor and 512mb of RAM to run.
Um, maybe you meant 512 _kb_ of RAM? 512 mb would probably have cost like 5 million dollars or something in the year 1995.
LOL
512k? But you needed 640k to run DOS… Definitely has to be 512MB.
It’s 4MB according to the Wiki page being linked too.
Sounds a lot more plausible then 512MB
4MB? In a 386!?
That would’ve been like the Alienware of its day.
Yup, your right… It’s 512kb + 2.7Mb of extended memory. I’ve corrected it in the post.
Holy Crap this was the life back then. Still can hear Dookie in my head when I saw these screenshots..
Smelly boy: I think 4MB was pretty normal for a 386!
My first 486 had 4MB. Maybe the later 386′s came with that much RAM, but I seem to remember the early ones had it soldered to the motherboard (usually about 1MB of it), as was the processor.
Damn, I’m old.
Just look thru the options to accelerate dosbox , open task manager and speed dosbox up till ur cpu is about 80-85 % in use
Then tel me its running slow again
one of my favourite Microprose game. the heroes are really working! even better than Heroes of Might & Magic series.
The game came out in 1994, in the beginning of the Pentium era. I played it on a P5 90 Mhz. It did need a pile of RAM — in Expanded memory no less which was a pain to set up.
But such a great game…
There are two ambitious projects to remake the game at dragonsword.com: One aims to fix bugs, improve the interface and enhance the AI through extensive hacking of the code. Another aims to rebalance the game extensively to allow for more viable alternatives in the game. We also have a highly active discussion forum and small tournaments. Come check us out!