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Games that Time Forgot: Treasure Island Dizzy (C64)

Author: Vince | Date: April 17, 2008

Todays gem from the vault of gaming history is the 1987 ‘Codemasters‘ classic ‘Treasure Island Dizzy’ for the Commodore 64 (amongst other systems). Treasure Island Dizzy was the second game in the Dizzy series, which eventually went on to span fourteen games and seven years. This game was a marked removal from the first game, shifting the focus from killing enemies to solving puzzles in an almost point & click style. The game saw our eggy hero trapped on a desert island on a quest to get a boat to reunite him with the rest of the ‘Yolk Folk’.

In case you were wondering how the lovable egg ended up on the island, Dizzy decided to take a well earned holiday after all the excitement of his first adventure, but being a bit tight he decided to take a cheap cruise on a pirate ship. While on the boat, Dizzy and his friends decided to play a game of cricket, but they were missing a wicket and decided to use the captains peg leg as a substitute. As you can guess, the captain was none to pleased and made Dizzy walk the plank, leaving him stranded on Treasure Island. Once you are in to the game, there is two islands and a stretch of sea for Dizzy to explore and solve the puzzles to find the pieces to make his boat, but this is not the only challenge you have to complete. Before the evil shopkeeper will let you leave the island you must find the 30 gold coins hidden around the game, some are obvious, while others are completely hidden behind bits of scenery.

This game was fiendishly difficult, and you only had one life to complete it in, harsh! Make one mistake late into the game and that’s it, your all the way back to the start. I’m sure I broke at least one joystick by throwing it at a wall in frustration playing this game! The inventory system was dodgy to say the least too, you could only hold 3 items at once, meaning you could accidentally make Dizzy take off his snorkel underwater and he would die instantly! Unique to the C64 version of the game was a useless item called ‘Sinclair Abuser Magazine’, a parody of ‘Sinclair User‘ magazine (a popular ZX81 magazine), highlighting the rivalry between the two companies.

I did finally complete this game after many years of playing it, an achievement I am proud of to this day. This was definitely my favorite of the Dizzy games, despite its difficulty. It was challenging (to a seven year old anyway) and fun to play… What more could you want?

You can now download the PC version of Treasure Island Dizzy for free from the Codemasters website.

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5 Comments »

Comment by SmellyGeekBoy
2008-04-17 12:41:07

Dizzy was absolutely legendary. I had a slightly tarted up version on the ST with slightly nicer graphics. I’ll always remember the cheats as well.. One was ICANFLY, which, er, made you able to fly, and the other was EGGSONLEGS… Although I can’t remember exactly what that did right now. Invincibility maybe?

To cut a long story short, I was a cheating little bugger as a child.

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Comment by SmellyGeekBoy
2008-04-17 12:58:46

Crikey, just had a look into it as I didn’t realise there were so many. Looks like those Oliver Twins knew a good cash cow when they saw it!

;)

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Comment by OwningXylophone
2008-04-17 18:01:46

Yup, and I had every single one of them…  Most of the spin off games like ‘Bubble Dizzy’ and ‘Kwik Snax’ were crap, but ‘Dizzy Down the Rapids’ was pretty good fun!

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Comment by Holly
2009-01-22 20:48:52

Oh my god my Mum loved this game! Will have to download it for her laptop! Guys, you’ll have to make your own cuppas for a while!

Reply to this comment
Comment by Rees
2009-01-26 13:19:13

I guess that was on the Amiga? It’s far too complicated! She’d need an Amiga emulator like WinUAE and a copy of the game from somewhere. If it endangers our tea supply, I’m not having any part in it!

:P

(Of course, she could just download the PC version… But, er, it wouldn’t work…)

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