Review: Tales of Monkey Island Ep4: The Trial and Execution of Guybrush Threepwood (PC)
Author: Rees | Date: November 4, 2009So, here we find ourselves at the penultimate episode in the great episodic Monkey Island experiment. If you haven’t read our reviews of the previous episodes yet, make sure you check out episode 1, episode 2, and episode 3 to get a feel of our opinions of the three instalments in the series so far (in summary: excellent, very good, and not so good respectively).
We received our review copy of the game quite late, so our apologies for the lateness of this review. Here’s a little summary of the previous episode’s story, and how it sets the scene for episode 4:
Spoilers!
At the end of episode 3, after helping Guybrush out escaping from the belly of the manatee and finding Le Esponja Grande, pirate hunter Morgan LaFlay turns against Guybrush and resumes her mission to return him to the evil scientist DeSinge. We begin episode 4 with Morgan transporting Guybrush back to Flotsam Island to collect her reward. Shortly after turning Guybrush over, the people of Flotsam arrest him and put him on trial for his pirate crimes.
First order of the day for Guybrush is to try to find evidence to get each of the charges against him dropped, so that he can escape to freedom and resume his mission to activate Le Esponja and cure the world of the voodoo Pox which was unleashed in Episode 1. Phew!
Spoilers End!
We find ourselves back on Flotsam Island, the islandĀ from the first episode of the game and by far my favourite environment from Tales. All the familiar faces from the island make an appearance, as well as some others, and they’re understandably quite mad at our hero for duping them or wronging them along the way in some form or another, resulting in a trip to pirate court for Guybrush. With Stan and his amazing jacket making a welcome return to the series to represent the people of Flotsam using his ever-persuasive powers, it’s going to take a whole lot of puzzling and finding clues to clear Guybrush’s name.
The first part of the episode is a glorious return to the excellent style and “cleverness” of Episode 1, and while we are presented with each piece of evidence, the clues on what’s needed to do to clear your name aren’t just given to the player on a plate, with a fair bit of puzzling required to collect / manipulate / fabricate pieces of evidence to escape. There’s also some fantastic writing and voice work, and tonnes of dialogue to be had with the game’s varied and interesting characters.
The pirate face making combat system from Episode 3 sadly doesn’t make a return, and with Trial and Execution following on from the events of Episode 1, it just makes the two episodes inbetween feel slightly isolated from the story as a coherent whole. Of course, that doesn’t stop them from being good games, and I’m guessing that the events of Episodes 1&4 and 2&3 will all come together somehow in episode 5 for the game’s finale.
Another thing which I’ve commented on in all of the previous instalments is character, and it’s something that TellTale have hit square on the head with a very large hammer this time around. The interactions between the characters are witty and believable (at one point, Morgan and Elaine have some fantastic dialogue which is laugh out loud funny in some places) and Stan’s voice work has a fantastically cheesy “game show” feel to it which matches his character perfectly.
Not wanting to go into too much detail about the remainder of the game, once the trial part is over Guybrush resumes his mission to use Le Esponja to cure the pox and hopefully get his life back on track. The second part of the game is classic adventure gaming fare, and culminates in a showdown which is surprising, brilliant, and still manages to be somewhat serious while retaining Monkey Island‘s traditional humour and sense of fun.
The Trial and Execution of Guybrush Threepwood is a fantastic return to form for the series, and I’m not sure that there’s anything I could suggest to improve it. The episode is witty, clever, and challenging enough without getting frustrating, and there’s a lot to see and do, with the episode feeling a lot less linear than Lair of the Leviathan. We learn a lot more about the interesting characters of the Monkey Island universe and it’s great to see Stan, a fan favourite from previous games, return with all of his character intact.
In conclusion, as this episode is definitely on par with Episode 1, I think it’s time to court controversy again with a return of those golden teabags. This is fantastic stuff.
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A very well-earned 10/10 for Telltale. I’m counting down the days until episode 5!
(Review is of the PC version of the game)







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Well this episode is my favourite so far. I was a bit thrown by the whole thing with Morgan near the end, especially seeing as nothing like that has been attempted in any of the previous games. This is just my personal opinion; thankfully Guybrush went back to his more comedic tone reasonably quickly.
With the copious amounts of stabbings in the game (a sword in one side and out the other at 3 separate occassions) and no sign of any kind of wound made it seem a little bit like a clipping error rather than a swordfight
. There was a scene with LeChuck’s limbs falling off in all their bloody glory at the end of MI2, after all.
The run-on problems of having only two or three different character models left me wondering who each of the returning characters were, as they didn’t really have any distinctive features, but it only took a few lines of dialogue for me to remember who was who.
Those were the only things that I didn’t like about the episode, but Earl Boen back as LeChuck’s voice makes up for them!
Yes, yes, yes and yes. I wholeheartedly agree with every single one of your points. This is the best episode so far, and I think most people could play Ep1 and this one and they’d be very happy bunnies indeed.
It is very odd that the NPCs aren’t particularly memorable, come to think of it. I think they fleshed out the characters of a few of them a bit more in this episode and it’s all the better for it, but they haven’t really got anything on the likes of Willy the cartographer or Herman Toothrot…
The Morgan thing actually shocked me – I never saw that coming in a Monkey Island game. I’m sure she’ll be back somehow, though. I think she’s definitely one of the better characters in Tales.
Finally, I guess the lack of blood and gore is to keep the family-friendly rating – it wouldn’t be fair on the youg’uns if they weren’t old enough to play this after playing the first 3 episodes.
Speaking of Herman.. hmm, he’s been in every other game (even if it was just a cardboard cutout in 3) and he is my favourite character in the series.. I’m hoping he’s in the next episode in some way or another. I don’t know how that would work seeing as his whole story got changed pretty strangely at the end of MI4, but Telltale seems to be largely ignoring the events in 4 so far (Elaine doesn’t mention anything about them when she’s reeling off Guybrush’s wrongdoings in court, but she has something to say about the other three games for example).
You’re probably right about the blood, but they could have had a ripped shirt around the wound or something like that. I thought Morgan was just faking it and would stand back up when Guybrush turned his back.
I have yet to play any of these episodes. I am not sure what’s wrong with me lately…*sighs*
Feed him to the jungle beast! (and not playing them means you have no idea what I’m talking about)
They made such a big deal of the jungle beast and then it was only on screen for about 10 seconds, never to be mentioned again. What’s that all about!?
Well it was the same guy saying it each time, and he was also the obsessed one that tells you the story of it and painted the picture in club 41. I can’t remember his name though.