Review: Bioshock 2 (PC)
Author: Tigervamp | Date: February 26, 2010Atmosphere is a word which game reviewers love to throw around, and gamers lap it up, without too much thought. An appropriate description is that atmosphere in games is the combination of writing, visuals, and sound to create a living world around the player. Of course, you don’t need all three and sometimes if a game excels in just one of those elements it can be highly atmospheric. Bioshock 2 had a lot to live up to as the first game, which excelled in visuals, sound, and most of all writing, had an abundance of atmosphere. Unfortunately this sequel fails to live up to high expectations.
The format is near identical to the original with your character wandering around Rapture trying to make sense of what’s going on around them. In the original you fought your way through many foes before finally climbing inside the huge metal Big Daddy suit. In Bioshock 2 you are a Big Daddy throughout and this slightly cheapened the experience for me as unlike the first game I didn’t feel as though I had earned the right.
Through most of the game you find yourself alone, apart from the lunatics trying to separate your head from the rest of your body, while various voices guide you on your journey for better or worse. The original title was defined by its great twist and because of this I was paranoid all the way through. I believed everyone was out to get me, including myself. This meant that when the inevitable twist happened, which isn’t as good as the one in the first game anyway, the impact was minimal.









This week sees Harmonix reinforce their promise to bring more genres of music to rock band as we are graced with a 5 track pack from soul legend Otis Redding, including his timeless classic “(Sittin’ On) The Dock of the Bay”. That’s about where my knowledge of Mr. Redding’s songs end, but I’m assured that the other songs in the pack are hits too, including “Fa-Fa-Fa-Fa-Fa (Sad Song)”, “I’m Sick Y’all” & “I’ve Got Dreams to Remember”.
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